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Dragon Ball Z: Infinite World : ウィキペディア英語版
Dragon Ball Z: Infinite World

| genre = Fighting
| modes = Single-player
Multiplayer
| platforms = PlayStation 2
}}
is a fighting video game for the PlayStation 2 based on the anime and manga series ''Dragon Ball''. The game was developed by Dimps and published in North America by Atari and in Europe and Japan by Namco Bandai under the Bandai label. It was released in North America on November 4, 2008,〔 in Japan on December 4, and in Europe the following day.〔(【引用サイトリンク】url=http://www.gamefaqs.com/ps2/952548-dragon-ball-z-infinite-world/data )〕 It is the last ''Dragon Ball Z'' game to be released on the PlayStation 2 console and to be published by Atari.
The game is a fighting game, the player pits their character against other characters controlled by the in game AI or by another player, which depends on the mode that the player or players are in. The Dragon Mission game mode features other gameplay elements, making the gameplay less linear. Within a week of the game's initial release in Japan, it sold 76,452 units. The game received mixed reviews, with some of video games publications commenting on the similarities between other games from ''Dragon Ball Z''.
== Gameplay ==

The game's mechanics are essentially the same as the ''Budokai'' games, with some elements carried over from ''Burst Limit''. Players take control of and battle various characters from the ''Dragon Ball'' franchise. 42 characters are playable, in comparison with ''Budokai 3'', which had thirty-eight characters in its roster.
The story mode, called Dragon Mission, is displayed as a map with various objective missions icons that retell some of the battles within ''Dragon Ball Z'' and ''Dragon Ball GT''. Players take control of their icon, a Goku avatar, by walking or running to an available mission icon. These missions range from standard and timed endurance battles. Other missions include mini games such as on-foot searches, races to reach a destination or find an item, timed button sequence responders and first person shooters.
Skill capsules are carried over from the Budokai games. They allow players to customize characters with a variety of special techniques and attributes. The capsules can be bought with Zeni, and the more of the same capsule a player buys, the stronger their effects become. This differs from the Budokai games, where skills had to be placed multiple times on a character for them to become stronger.
A mode called "Fighter's Road" becomes available after certain goals are met. Players participate in a series of battles on four of the maps from the Dragon Mission mode. Like Dragon Mission, players are rewarded a certain amount of Zeni after every victory. They are also rewarded more Zeni according to how many battles they've won when they exit.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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